Home Blockchaine Hamster Kombat Records $5.3B in Daily Volume Amid User Drop – Blockchain News, Opinion, TV and Jobs

Hamster Kombat Records $5.3B in Daily Volume Amid User Drop – Blockchain News, Opinion, TV and Jobs

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Hamster Kombat Records $5.3B in Daily Volume Amid User Drop

The Web3 game Hamster Kombat and the Telegram Mini App witnessed a daily trading volume of $5.3 billion even though the community’s active participants have declined. The Hamster Kombat Token, ‘HMSTR,’ trading volume was $1.3 billion in spot trading, and it had a perpetual trading volume of $4 billion, as per the Hamster Kombat team.

The game also has a massive and diverse population of 11 million token holders, and to commemorate this achievement, the team compared it to “239 Yankee Stadiums full of hamsters holding the tokens and believing in its value.” Such support has also influenced the robust community support since, from CoinMarketCap, 73% of voters are optimistic about Hamster Kombat.

Despite the continued levels of trading activity, the overall membership base for Hamster Kombat has shrunk rapidly. Month active users fell sharply from 300 million in August to 41 million in November, an 86 % decline. The recently established blockchain analytics firm IntoTheBlock also revealed similar characteristics in UTAs, where active addresses declined from about 700 thousand on September 27 to 20 thousand by November 13.

HMSTR’s Price Rebounds Amid User Decline, Experts Emphasize Emotional Engagement for Web3 Retention

While user numbers declined, HMSTR’s price increased slightly, from $0.0022 on November 4 to $0.004401 by November 14, following its decline from its high of $0.01 in late September. Despite this, investors continue to demand Hamster Kombat stock, which causes this price to swing up to retain value.

At Binance Blockchain Week in Dubai, held on October 30, specialists discussed a recently emerging problem concerning Web3 games –user retention. In another Russian project, Notcoin co-founder Sasha Plotvinov stated that it is crucial to create ‘social and emotional appeals’ to keep users engaged. Plotvinov said user attention must be maintained through ongoing creativity and emotion, which might be helpful for Web3 projects like Hamster Kombat.

As it navigates these changes, Hamster Kombat benefits from high trading volumes and an involved and passionate fan base. However, as the Web3 space continues to develop, engaging that audience and keeping them intact will be one of the most pressing challenges for Hamster Kombat.



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